MrFair1493
about 1 month ago
Fair wuz here
This should be fixed now. let us know if it still not working.
Would prob be better to have the 1 or 2 module that run back and fort and move sideway
- help with performance (reduce lag)
- take longer but shouldn't cause any issue desync, tnt not ignite/explode properly, etc
Update modlist.
Removed:
I'm not aware of the falseban when in 1x1 space. (Doesn't see it in the todo/fix list)
This wouldn't change anything.
since if we did re-add lobotomize yes those villagers get lobotomized but what about the farms and other mechanics that use villagers? Those will still need to be limited which would be the same limit with this we don't achieve anything except that the villager in the hall is lobotomized and the cap is the same due to farms.